Fillwave  10.0.0
flw::flf::Text Member List

This is the complete list of members for flw::flf::Text, including all inherited members.

coreDraw() (defined in flw::flf::Sprite)flw::flf::Sprite
draw() override (defined in flw::flf::Text)flw::flf::Textvirtual
editAspectRatio(Engine *engine) (defined in flw::flf::Text)flw::flf::Text
editColor(glm::vec4 color) (defined in flw::flf::Text)flw::flf::Text
editPosition(glm::vec2 position) (defined in flw::flf::Text)flw::flf::Text
editSize(GLfloat size) (defined in flw::flf::Text)flw::flf::Text
editString(std::string text) (defined in flw::flf::Text)flw::flf::Text
IReloadable(Engine *engine, flc::VertexArray *=nullptr) (defined in flw::flf::IReloadable)flw::flf::IReloadable
IReloadable(IReloadable &&) (defined in flw::flf::IReloadable)flw::flf::IReloadable
IReloadable(const IReloadable &)=delete (defined in flw::flf::IReloadable)flw::flf::IReloadable
ITreeNode() (defined in flw::flf::ITreeNode)flw::flf::ITreeNode
ITreeNode(const ITreeNode &) (defined in flw::flf::ITreeNode)flw::flf::ITreeNode
mBlending (defined in flw::flf::Sprite)flw::flf::Spriteprotected
mPosition (defined in flw::flf::Sprite)flw::flf::Spriteprotected
mProgram (defined in flw::flf::Sprite)flw::flf::Spriteprotected
mSampler (defined in flw::flf::IReloadable)flw::flf::IReloadableprotected
mScale (defined in flw::flf::Sprite)flw::flf::Spriteprotected
mTexture (defined in flw::flf::Sprite)flw::flf::Spriteprotected
mVAO (defined in flw::flf::IReloadable)flw::flf::IReloadableprotected
onAttached(ITreeNode *node) override (defined in flw::flf::Sprite)flw::flf::Spritevirtual
onDetached() override (defined in flw::flf::Sprite)flw::flf::Spritevirtual
operator=(IReloadable &&) (defined in flw::flf::IReloadable)flw::flf::IReloadable
operator=(const IReloadable &)=delete (defined in flw::flf::IReloadable)flw::flf::IReloadable
operator=(const ITreeNode &) (defined in flw::flf::ITreeNode)flw::flf::ITreeNode
reload() (defined in flw::flf::IReloadable)flw::flf::IReloadable
Sprite(flc::Texture2D *texture=nullptr, flc::Program *program=nullptr, glm::vec2 position=glm::vec2(0.0f, 0.0f), glm::vec2 scale=glm::vec2(1.0f, 1.0f)) (defined in flw::flf::Sprite)flw::flf::Sprite
Text(const std::string &text, flc::Texture2D *texture, glm::vec2 position, Engine *engine, GLfloat scale, Font *font, glm::vec4 color=glm::vec4(1.0, 1.0, 1.0, 1.0), ETextEffect effect=ETextEffect::none) (defined in flw::flf::Text)flw::flf::Text
~IReloadable() (defined in flw::flf::IReloadable)flw::flf::IReloadablevirtual
~ITreeNode() (defined in flw::flf::ITreeNode)flw::flf::ITreeNodevirtual
~Sprite() (defined in flw::flf::Sprite)flw::flf::Spritevirtual
~Text() override=default (defined in flw::flf::Text)flw::flf::Text