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Fillwave
10.0.0
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This is the complete list of members for flw::flf::LightSpot, including all inherited members.
| addObserver(IObserver *observer) (defined in flw::Observable) | flw::Observable | |
| attachTimeCallback(float deltaTime, Callback< float(float)> aAction) (defined in flw::Moveable) | flw::Moveable | |
| attachTimeCallback(float deltaTime, Callback< float(float, ARGS...)> aAction, ARGS &&...args) (defined in flw::Moveable) | flw::Moveable | inline |
| dropObserver(IObserver *observer) (defined in flw::Observable) | flw::Observable | |
| getAttenuation() (defined in flw::Light) | flw::Light | |
| getIntensity() (defined in flw::Light) | flw::Light | |
| getParentMMC() const (defined in flw::Moveable) | flw::Moveable | |
| getParentRotation() const (defined in flw::Moveable) | flw::Moveable | |
| getRotation() (defined in flw::Moveable) | flw::Moveable | |
| getScale() (defined in flw::Moveable) | flw::Moveable | |
| getShadowCamera() (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| getShadowTexture() (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| getTranslation() (defined in flw::Moveable) | flw::Moveable | |
| IObserver() (defined in flw::IObserver) | flw::IObserver | |
| IObserver(const IObserver &arg) (defined in flw::IObserver) | flw::IObserver | |
| IObserver(IObserver &&) (defined in flw::IObserver) | flw::IObserver | |
| isMoving() (defined in flw::Moveable) | flw::Moveable | |
| isRefresh() const (defined in flw::Moveable) | flw::Moveable | |
| Light(glm::vec3 pos, glm::vec4 intensity, Moveable *observed) (defined in flw::Light) | flw::Light | |
| Light(const Light &)=delete (defined in flw::Light) | flw::Light | |
| LightSpot(flc::Texture2DRenderable *tex, glm::vec3 pos, glm::quat rot, glm::vec4 intensity, Moveable *observed=nullptr) (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| log() (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| loop(int loops) (defined in flw::Moveable) | flw::Moveable | |
| mAttenuation (defined in flw::Light) | flw::Light | protected |
| mCallbackTimePassed (defined in flw::Moveable) | flw::Moveable | protected |
| mIntensity (defined in flw::Light) | flw::Light | protected |
| mIsFollowedUpdated (defined in flw::Light) | flw::Light | protected |
| mMMC (defined in flw::Moveable) | flw::Moveable | protected |
| mObserved (defined in flw::Light) | flw::Light | protected |
| Moveable(glm::vec3 translation=glm::vec3(0.0), glm::quat rotation=glm::quat(1.0, 0.0, 0.0, 0.0), unsigned int callbacks=1) (defined in flw::Moveable) | flw::Moveable | |
| Moveable(const Moveable &) (defined in flw::Moveable) | flw::Moveable | |
| Moveable(Moveable &&) (defined in flw::Moveable) | flw::Moveable | |
| moveBy(glm::vec3 coordinates) (defined in flw::Moveable) | flw::Moveable | |
| moveBy(float deltaTime, const glm::vec3 &deltaMove, Callback< float(float)> ease=LinearInterpolation) (defined in flw::Moveable) | flw::Moveable | |
| moveByX(float distance) (defined in flw::Moveable) | flw::Moveable | |
| moveByY(float distance) (defined in flw::Moveable) | flw::Moveable | |
| moveByZ(float distance) (defined in flw::Moveable) | flw::Moveable | |
| moveInDirection(glm::vec3 direction) (defined in flw::Moveable) | flw::Moveable | |
| moveTo(glm::vec3 coordinates) (defined in flw::Moveable) | flw::Moveable | |
| moveTo(float durationInSeconds, const glm::vec3 &endTranslation, Callback< float(float)> ease) (defined in flw::Moveable) | flw::Moveable | |
| moveToX(float distance) (defined in flw::Moveable) | flw::Moveable | |
| moveToY(float distance) (defined in flw::Moveable) | flw::Moveable | |
| moveToZ(float distance) (defined in flw::Moveable) | flw::Moveable | |
| mParentMMC (defined in flw::Moveable) | flw::Moveable | protected |
| mParentRotation (defined in flw::Moveable) | flw::Moveable | protected |
| mRefresh (defined in flw::Moveable) | flw::Moveable | protected |
| mRotation (defined in flw::Moveable) | flw::Moveable | protected |
| mScale (defined in flw::Moveable) | flw::Moveable | protected |
| mShadowCamera (defined in flw::flf::LightSpot) | flw::flf::LightSpot | protected |
| mShadowTexture (defined in flw::flf::LightSpot) | flw::flf::LightSpot | protected |
| mTranslation (defined in flw::Moveable) | flw::Moveable | protected |
| mTranslation (defined in flw::Moveable) | flw::Moveable | |
| notifyObservers() (defined in flw::Observable) | flw::Observable | protected |
| Observable() (defined in flw::Observable) | flw::Observable | |
| Observable(const Observable &arg) (defined in flw::Observable) | flw::Observable | |
| Observable(Observable &&) (defined in flw::Observable) | flw::Observable | |
| onChanged(Observable *observable) override (defined in flw::Light) | flw::Light | virtual |
| onDestroy(Observable *observable) override (defined in flw::Light) | flw::Light | virtual |
| operator=(const Light &)=delete (defined in flw::Light) | flw::Light | |
| operator=(const Moveable &) (defined in flw::Moveable) | flw::Moveable | |
| operator=(Moveable &&) (defined in flw::Moveable) | flw::Moveable | |
| operator=(const Observable &) (defined in flw::Observable) | flw::Observable | |
| operator=(Observable &&) (defined in flw::Observable) | flw::Observable | |
| operator=(const IObserver &) (defined in flw::IObserver) | flw::IObserver | |
| operator=(IObserver &&) (defined in flw::IObserver) | flw::IObserver | |
| rotateBy(const glm::vec3 &axis, float angle) (defined in flw::Moveable) | flw::Moveable | |
| rotateBy(float deltaTime, const float aAngle, const glm::vec3 &aAxis, Callback< float(float)> ease=LinearInterpolation) (defined in flw::Moveable) | flw::Moveable | |
| rotateByX(float angle) (defined in flw::Moveable) | flw::Moveable | |
| rotateByY(float angle) (defined in flw::Moveable) | flw::Moveable | |
| rotateByZ(float angle) (defined in flw::Moveable) | flw::Moveable | |
| rotateTo(glm::quat rotation) (defined in flw::Moveable) | flw::Moveable | |
| rotateTo(const glm::vec3 &axis, float angle) (defined in flw::Moveable) | flw::Moveable | |
| rotateTo(float deltaTime, const float aAngle, const glm::vec3 &aAxis, Callback< float(float)> ease=LinearInterpolation) (defined in flw::Moveable) | flw::Moveable | |
| scaleBy(float deltaTime, const glm::vec3 &aScale, Callback< float(float)> ease=LinearInterpolation) (defined in flw::Moveable) | flw::Moveable | |
| scaleTo(float scale) (defined in flw::Moveable) | flw::Moveable | |
| scaleTo(glm::vec3 scale) (defined in flw::Moveable) | flw::Moveable | |
| scaleTo(float deltaTime, const glm::vec3 &aScale, Callback< float(float)> ease=LinearInterpolation) (defined in flw::Moveable) | flw::Moveable | |
| scaleToX(float scale) (defined in flw::Moveable) | flw::Moveable | |
| scaleToY(float scale) (defined in flw::Moveable) | flw::Moveable | |
| scaleToZ(float scale) (defined in flw::Moveable) | flw::Moveable | |
| setAttenuation(LightAttenuationData &attenuation) (defined in flw::Light) | flw::Light | |
| setIntensity(glm::vec4 intensity) (defined in flw::Light) | flw::Light | |
| setRefresh(bool state) (defined in flw::Moveable) | flw::Moveable | |
| stepInTime(float delta) (defined in flw::Moveable) | flw::Moveable | |
| stop() (defined in flw::Moveable) | flw::Moveable | |
| updateFromFollowed() (defined in flw::Light) | flw::Light | |
| updateMatrixCache() (defined in flw::Moveable) | flw::Moveable | |
| updateShadowCamera() (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| waitInTime(float deltaTime) (defined in flw::Moveable) | flw::Moveable | |
| ~IObserver() (defined in flw::IObserver) | flw::IObserver | virtual |
| ~Light() override (defined in flw::Light) | flw::Light | |
| ~LightSpot() override (defined in flw::flf::LightSpot) | flw::flf::LightSpot | |
| ~Moveable() override (defined in flw::Moveable) | flw::Moveable | |
| ~Observable() (defined in flw::Observable) | flw::Observable | virtual |
1.8.11