Fillwave  10.0.0
flw::EngineAndroid Member List

This is the complete list of members for flw::EngineAndroid, including all inherited members.

addPostProcess(const std::string &fragmentShaderPath, GLfloat lifeTime=flf::FILLWAVE_ENDLESS) (defined in flw::Engine)flw::Engine
attachHandler(std::function< void(const flf::Event &)> &&h, flf::EEventType type) (defined in flw::Engine)flw::Engine
captureFramebufferToBuffer(GLubyte *buf, GLint *sizeInBytes, GLuint format=GL_RGBA, GLint bytesPerPixel=4) (defined in flw::Engine)flw::Engine
captureFramebufferToFile(const std::string &name) (defined in flw::Engine)flw::Engine
configBackgroundColor(glm::vec3 color) (defined in flw::Engine)flw::Engine
configDebugger(EDebuggerState state) (defined in flw::Engine)flw::Engine
configFileLogging(std::string fileName="") (defined in flw::Engine)flw::Engine
configFPSCounter(std::string fontName="", glm::vec2 position=glm::vec2(-0.95, 0.95), GLfloat size=100.0) (defined in flw::Engine)flw::Engine
configTime(GLfloat timeFactor) (defined in flw::Engine)flw::Engine
detach(ps< flf::Text > text) (defined in flw::Engine)flw::Engine
detach(flf::LightSpot *light) (defined in flw::Engine)flw::Engine
detach(flf::LightDirectional *light) (defined in flw::Engine)flw::Engine
detach(flf::LightPoint *light) (defined in flw::Engine)flw::Engine
detach(flf::Entity *) (defined in flw::Engine)flw::Engine
detachHandlers() (defined in flw::Engine)flw::Engine
detachLights() (defined in flw::Engine)flw::Engine
draw() (defined in flw::Engine)flw::Engine
drawLines() (defined in flw::Engine)flw::Engine
drawPoints() (defined in flw::Engine)flw::Engine
drawTexture(flc::Texture2D *t, flc::Program *p) (defined in flw::Engine)flw::Engine
drawTexture(flc::Texture2D *t) (defined in flw::Engine)flw::Engine
Engine(const std::string &runtimeBinaryFilePath, bool isEveryExtensionSuccessfullyLoaded) (defined in flw::Engine)flw::Engine
EngineAndroid(const std::string &rootPath) (defined in flw::EngineAndroid)flw::EngineAndroid
EngineAndroid(ANativeActivity *activity) (defined in flw::EngineAndroid)flw::EngineAndroid
getAndResetRenderedFramesCount() (defined in flw::Engine)flw::Engine
getCurrentScene() const (defined in flw::Engine)flw::Engine
getGlobalPath(const std::string &localPath) (defined in flw::Engine)flw::Engine
getLightSystem() const (defined in flw::Engine)flw::Engine
getPhysicalMeshBuffer(const std::string &path, flf::PhysicsMeshBuffer &buffer) (defined in flw::Engine)flw::Engine
getScreenAspectRatio() const (defined in flw::Engine)flw::Engine
getScreenSize() const (defined in flw::Engine)flw::Engine
getTextureSystem() const (defined in flw::Engine)flw::Engine
log() (defined in flw::Engine)flw::Engine
mBackgroundColor (defined in flw::Engine)flw::Engine
mBuffers (defined in flw::Engine)flw::Engine
mDebugger (defined in flw::Engine)flw::Engine
mFence (defined in flw::Engine)flw::Engine
mFileLoader (defined in flw::Engine)flw::Engine
mFontLoader (defined in flw::Engine)flw::Engine
mFontManager (defined in flw::Engine)flw::Engine
mFPSText (defined in flw::Engine)flw::Engine
mFrameCounter (defined in flw::Engine)flw::Engine
mHandlers (defined in flw::Engine)flw::Engine
mIsOQ (defined in flw::Engine)flw::Engine
mLights (defined in flw::Engine)flw::Engine
mModelLoader (defined in flw::Engine)flw::Engine
mOcclusion (defined in flw::Engine)flw::Engine
mPickingPixelBuffer (defined in flw::Engine)flw::Engine
mPickingRenderableTexture (defined in flw::Engine)flw::Engine
mPostProcessingPasses (defined in flw::Engine)flw::Engine
mProgramLoader (defined in flw::Engine)flw::Engine
mPrograms (defined in flw::Engine)flw::Engine
mProgramTextureLookup (defined in flw::Engine)flw::Engine
mSamplers (defined in flw::Engine)flw::Engine
mScene (defined in flw::Engine)flw::Engine
mShaders (defined in flw::Engine)flw::Engine
mTextManager (defined in flw::Engine)flw::Engine
mTextures (defined in flw::Engine)flw::Engine
mTimeFactor (defined in flw::Engine)flw::Engine
mWindowAspectRatio (defined in flw::Engine)flw::Engine
mWindowHeight (defined in flw::Engine)flw::Engine
mWindowWidth (defined in flw::Engine)flw::Engine
onEvent(const flf::Event &event) (defined in flw::Engine)flw::Engine
onPick(GLuint xScreenSpace, GLuint yScreenSpace) (defined in flw::Engine)flw::Engine
onResizeScreen(GLuint width, GLuint height) (defined in flw::Engine)flw::Engine
reload() (defined in flw::Engine)flw::Engine
removeBuffer(flc::VertexArray *vao) (defined in flw::Engine)flw::Engine
removeBufferBasic(flc::VertexArray *vao) (defined in flw::Engine)flw::Engine
removeBufferIndex(flc::VertexArray *vao) (defined in flw::Engine)flw::Engine
removeBufferIndexParticles(flc::VertexArray *vao) (defined in flw::Engine)flw::Engine
removeBufferText(flc::VertexArray *vao) (defined in flw::Engine)flw::Engine
setCurrentScene(pu< flf::Scene > &&scene) (defined in flw::Engine)flw::Engine
storeBuffer(flc::VertexArray *vao, S...p) (defined in flw::Engine)flw::Engineinline
storeBuffers(flc::VertexArray *vao, size_t idx, S...p) (defined in flw::Engine)flw::Engineinline
storeLightDirectional(glm::vec3 pos, glm::quat rot, glm::vec4 col, Moveable *m=nullptr) (defined in flw::Engine)flw::Engine
storeLightPoint(glm::vec3 position, glm::vec4 color, Moveable *followed=nullptr) (defined in flw::Engine)flw::Engine
storeLightSpot(glm::vec3 pos, glm::quat rot, glm::vec4 col, Moveable *followed=nullptr) (defined in flw::Engine)flw::Engine
storeProgram(const std::string &name, const vec< flc::Shader * > &shaders, bool isSkipLinking=false) (defined in flw::Engine)flw::Engine
storeShader(const std::string &shaderPath) (defined in flw::Engine)flw::Engine
storeShader(const std::string &shaderPath, const std::string &shaderSource) (defined in flw::Engine)flw::Engine
storeSO(GLint textureUnit) (defined in flw::Engine)flw::Engine
storeText(const std::string &text, const std::string &font, glm::vec2 pos, GLfloat scale=1.0f, glm::vec4 color=glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), ETextEffect effect=ETextEffect::none) (defined in flw::Engine)flw::Engine
storeTexture(const std::string &path) (defined in flw::Engine)flw::Engine
storeTexture3D(const std::string &posX, const std::string &negX, const std::string &posY, const std::string &negY, const std::string &posZ, const std::string &negZ) (defined in flw::Engine)flw::Engine
storeTextureDynamic(const std::string &fragmentShaderPath) (defined in flw::Engine)flw::Engine
storeTextureRenderable() (defined in flw::Engine)flw::Engine
storeVAO(flf::IReloadable *user, flc::VertexArray *vao=nullptr) (defined in flw::Engine)flw::Engine
~Engine() (defined in flw::Engine)flw::Enginevirtual