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Vertex.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/OpenGL.h>
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#include <type_traits>
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#include <iostream>
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#include <stddef.h>
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namespace
flw
{
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namespace
flc {
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//template <class... Ts>
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//struct Vertex {
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//
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//};
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//
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//template <class T, class... Ts>
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//struct Vertex<T, Ts...> : Vertex<Ts...> {
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// Vertex(T t, Ts... ts) : Vertex<Ts...>(ts...), mAttribute(t) {}
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//
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// T mAttribute;
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//};
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//
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//template <size_t k, class T,class... Ts>
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//struct AttributeTypeHolder {};
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//
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//template <class T, class... Ts>
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//struct AttributeTypeHolder<0, Vertex<T, Ts...> > {
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// typedef T type;
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//};
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//
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//template <size_t k, class T, class... Ts>
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//struct AttributeTypeHolder<k, Vertex<T, Ts...> > {
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// typedef typename AttributeTypeHolder<k - 1, Vertex<Ts...>>::type type;
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//};
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//
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//template <size_t k = 0, class... Ts>
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//typename std::enable_if<
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// k == 0, typename AttributeTypeHolder<0, Vertex<Ts...>>::type&>::type
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//getVertex(Vertex<Ts...>& t) {
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// return t.mAttribute;
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//}
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//
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//template <size_t k = 0, class T, class... Ts>
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//typename std::enable_if<
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// k != 0, typename AttributeTypeHolder<k, Vertex<T, Ts...>>::type&>::type
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//getVertex(Vertex<T, Ts...>& t) {
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// Vertex<Ts...>& base = t;
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// return getVertex<k - 1>(base);
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//}
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//
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//template <int k = 0, class... Ts>
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//typename std::enable_if<
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// k == 0, int>::type
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//getAttributeOffset(Vertex<Ts...>& t, int size = 0) {
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// return size;
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//}
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//
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//template <int k = 0, class T, class... Ts>
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//typename std::enable_if<
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// k != 0, int>::type
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//getAttributeOffset(Vertex<T, Ts...>& t, int size = 0) {
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// Vertex<Ts...>& base = t;
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// if (sizeof(base) == 1) {
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// return size + sizeof(t);
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// } else {
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// return getAttributeOffset<k - 1>(base, size + sizeof(t) - sizeof(base));
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// }
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//}
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/*
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* How to:
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*
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* Vertex<int, float, char, glmL::mat4> vertexTuple;
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*
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* ------------- VALUES ---------------
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*
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* int integer = get<0>(vertexTuple);
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*
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* float floatingPoint = get<1>(vertexTuple);
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*
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* get<2>(vertexTuple) = 'a';
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*
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* get<3>(vertexTuple) = glm::mat4(1.0);
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*
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* ------------- OFFSETS --------------
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*
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* int offsetInt = getOffset<0>(vertexTuple);
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*
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* int offsetFloat = getOffset<1>(vertexTuple);
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*
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* int offsetChar = getOffset<2>(vertexTuple);
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*
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* int offsetMatrix = getOffset<3>(vertexTuple);
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*
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*/
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}
/* flc */
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}
/* flw */
flw
Definition:
Aliases.h:30
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