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VertexArray.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/OpenGL.h>
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namespace
flw
{
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namespace
flc {
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class
VertexArray
final {
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public
:
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VertexArray
(GLuint howMany = 1);
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~
VertexArray
();
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void
bind(GLuint
id
= 0);
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void
reload();
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static
void
unbindVAO();
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GLuint getHandle(GLuint
id
= 0);
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private
:
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GLsizei mHowMany;
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GLuint mHandles;
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};
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void
bindVAO(GLuint handle);
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}
/* flf */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::flc::VertexArray
VertexArrayObject - VAO.
Definition:
VertexArray.h:33
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