Fillwave  10.0.0
Text.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/buffers/mVertexBufferText.h>
25 #include <flw/flc/pipeline/Program.h>
26 
27 #include <flw/flf/hud/base/Sprite.h>
28 #include <flw/cmn/resources/FontLoader.h>
29 #include <flw/flf/models/base/IReloadable.h>
30 #include <map>
31 
32 namespace flw {
33 
34 class Engine;
35 
36 enum class ETextEffect {
37  none
38  , bold
39 };
40 
41 namespace flf {
42 
47 class Text : public IReloadable, public Sprite {
48 public:
49  Text(const std::string &text,
50  flc::Texture2D *texture,
51  glm::vec2 position,
52  Engine* engine,
53  GLfloat scale,
54  Font *font,
55  glm::vec4 color = glm::vec4(1.0, 1.0, 1.0, 1.0),
56  ETextEffect effect = ETextEffect::none);
57 
58  ~Text() override = default;
59 
60  void draw() override;
61 
62  void editAspectRatio(Engine *engine);
63 
64  void editString(std::string text);
65 
66  void editColor(glm::vec4 color);
67 
68  void editSize(GLfloat size);
69 
70  void editPosition(glm::vec2 position);
71 
72 private:
73  /* Text */
74  std::string mText;
75  glm::vec4 mColor;
76  Font* mFont;
78 
79  /* IHUD */
80  Engine* mEngine;
81  GLint mUniformLocationCacheColor;
82  GLint mViewportWidth;
83  GLint mViewportHeight;
84 
85  flc::Program* createProgram(Engine* engine, ETextEffect effect);
86 
87  void createVBO();
88 
89  void clearVBO();
90 
91  void initVBO() override;
92 
93  void initVAO() override;
94 
95  void initBuffers() override;
96 
97  void initPipeline() override;
98 
99  void initUniformsCache() override;
100 };
101 
102 } /* flf */
103 } /* flw */
Definition: Aliases.h:30
Encapsulates reloadable objects.
Definition: IReloadable.h:35
HUD base element.
Definition: Sprite.h:37
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Vertex buffer specialized with VertexText data structure.
Definition: mVertexBufferText.h:42
Fillwave engine core.
Definition: Engine.h:85
Single GLSL program object.
Definition: Program.h:37
2D Text on the screen.
Definition: Text.h:47