24 #include <flw/flf/models/shapes/Shape.h> 25 #include <flw/flc/buffers/mVertexBufferPosition.h> 37 SphereSkybox(GLfloat radius, GLuint rings, GLuint sectors);
42 const GLfloat mScale = 100.0;
Shape<flc::VertexPosition> encapsulating vertices and indices for triangle drawn UV sphere...
Definition: SphereSkybox.h:35
Base class for every shape. Specialized with Vertex data structure.
Definition: Shape.h:37