Fillwave  10.0.0
Skybox.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/Entity.h>
25 #include <flw/flc/extended/texturing/Texture3D.h>
26 #include <flw/flc/buffers/IndexBuffer.h>
27 #include <flw/flc/buffers/mVertexBufferPosition.h>
28 #include <flw/flf/models/base/IReloadable.h>
29 
30 namespace flw {
31 class Engine;
32 namespace flf {
33 
38 class Skybox : public IReloadable, public Entity {
39 public:
40  Skybox(Engine *engine, flc::Texture3D *texture);
41 
42  ~Skybox() override;
43 
44  /* IRenderable */
45  bool getRenderItem(flc::RenderItem &item);
46  void draw(ICamera &camera);
47  void drawDR(ICamera &camera);
48 
49 protected:
50  flc::Program *mProgram;
51  flc::Program *mProgramDR;
52 
53 private:
54  flc::Texture3D *mTexture;
56  flc::IndexBuffer *mIBO;
57  GLint mULCCameraPosition, mULCModelMatrixPosition, mULCViewProjectionMatrix, mULCTextureUnit;
58 
59  void initBuffers();
60  void initPipeline();
61  void initUniformsCache();
62  void initVAO();
63  void initVBO();
64 };
65 
66 } /* flf */
67 } /* flw */
Definition: Aliases.h:30
Encapsulates reloadable objects.
Definition: IReloadable.h:35
Not used. Vertex buffer specialized with VertexPosition data structure.
Definition: mVertexBufferPosition.h:41
Fillwave engine core.
Definition: Engine.h:85
Base for all Scene nodes.
Definition: Entity.h:48
IndexBufferObject - IBO.
Definition: IndexBuffer.h:35
Single GLSL 3D Texture object. It consists of six 2D images.
Definition: Texture3D.h:34
Single GLSL program object.
Definition: Program.h:37
Entity which moves with the camera clipping the view space with an image.
Definition: Skybox.h:38
Single draw item structure.
Definition: RenderItem.h:33
Stores camera view parameters.
Definition: ICamera.h:32