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Skybox.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/flf/models/Entity.h>
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#include <flw/flc/extended/texturing/Texture3D.h>
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#include <flw/flc/buffers/IndexBuffer.h>
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#include <flw/flc/buffers/mVertexBufferPosition.h>
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#include <flw/flf/models/base/IReloadable.h>
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namespace
flw
{
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class
Engine;
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namespace
flf {
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class
Skybox
:
public
IReloadable
,
public
Entity
{
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public
:
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Skybox
(
Engine
*engine,
flc::Texture3D
*texture);
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~
Skybox
()
override
;
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/* IRenderable */
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bool
getRenderItem(
flc::RenderItem
&item);
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void
draw(
ICamera
&camera);
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void
drawDR(
ICamera
&camera);
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protected
:
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flc::Program
*mProgram;
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flc::Program
*mProgramDR;
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private
:
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flc::Texture3D
*mTexture;
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flc::VertexBufferPosition
*mVBO;
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flc::IndexBuffer
*mIBO;
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GLint mULCCameraPosition, mULCModelMatrixPosition, mULCViewProjectionMatrix, mULCTextureUnit;
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void
initBuffers();
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void
initPipeline();
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void
initUniformsCache();
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void
initVAO();
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void
initVBO();
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};
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}
/* flf */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::flf::IReloadable
Encapsulates reloadable objects.
Definition:
IReloadable.h:35
flw::flc::VertexBufferPosition
Not used. Vertex buffer specialized with VertexPosition data structure.
Definition:
mVertexBufferPosition.h:41
flw::Engine
Fillwave engine core.
Definition:
Engine.h:85
flw::flf::Entity
Base for all Scene nodes.
Definition:
Entity.h:48
flw::flc::IndexBuffer
IndexBufferObject - IBO.
Definition:
IndexBuffer.h:35
flw::flc::Texture3D
Single GLSL 3D Texture object. It consists of six 2D images.
Definition:
Texture3D.h:34
flw::flc::Program
Single GLSL program object.
Definition:
Program.h:37
flw::flf::Skybox
Entity which moves with the camera clipping the view space with an image.
Definition:
Skybox.h:38
flw::flc::RenderItem
Single draw item structure.
Definition:
RenderItem.h:33
flw::ICamera
Stores camera view parameters.
Definition:
ICamera.h:32
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