Fillwave  10.0.0
ShaderLoader.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/Config.h>
25 #include <string>
26 
27 namespace flw {
28 namespace flf {
29 
34 struct ShaderLoader {
35 /* Headers */
36 #if defined(FILLWAVE_BACKEND_OPENGL_ES_20)
37  const std::string mGLVersion = "#version 300 es\n";
38  const std::string mGLVaryingIn = "in";
39  const std::string mGLVaryingOut = "out";
40 #elif defined(FILLWAVE_BACKEND_OPENGL_ES_30)
41  const std::string mGLVersion = "#version 300 es\n";
42  const std::string mGLVaryingIn = "in";
43  const std::string mGLVaryingOut = "out";
44 #elif defined(FILLWAVE_BACKEND_OPENGL_45)
45  const std::string mGLVersion = "#version 450 core\n";
46  const std::string mGLVaryingIn = "in";
47  const std::string mGLVaryingOut = "out";
48 #elif defined(FILLWAVE_BACKEND_OPENGL_33)
49  const std::string mGLVersion = "#version 330 core\n";
50  const std::string mGLVaryingIn = "in";
51  const std::string mGLVaryingOut = "out";
52 #else
53  #error "OpenGL version not supported by this loader"
54 #endif
55  const std::string mGLFragmentPrecision = "precision lowp float;\n";
56  const std::string mGLVertexPrecision = "precision mediump float;\n";
57 };
58 
59 } /* flf */
60 } /* flw */
Definition: Aliases.h:30
Loads shader sources.
Definition: ShaderLoader.h:34