Fillwave  10.0.0
Programmable.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/Entity.h>
25 #include <flw/flf/models/effects/IEffect.h>
26 
27 namespace flw {
28 namespace flf {
29 
34 class Programmable : public Entity {
35 public:
36  Programmable(flc::Program *program);
37 
38  ~Programmable() override;
39 
40  Programmable& operator=(const Programmable &) = delete;
41 
42  Programmable(const Programmable &) = delete;
43 
44  Programmable& operator=(Programmable &&);
45 
47 
48  void addEffect(ps<IEffect> effect);
49 
50  void removeEffect(ps<IEffect> effect);
51 
52  void drawWithEffects(ICamera& camera);
53 
54  void drawWithEffectsDR(ICamera& camera);
55 
56  void drawWithEffectsPBRP(ICamera& camera);
57 
58 protected:
59  flc::Program* mProgram;
60  std::vector<ps<IEffect>> mEffects;
61 };
62 
63 } /* flf */
64 } /* flw */
Definition: Aliases.h:30
Base for all Scene nodes.
Definition: Entity.h:48
Single GLSL program object.
Definition: Program.h:37
Stores camera view parameters.
Definition: ICamera.h:32
Entity for which is it possible to add/remove Effect objects.
Definition: Programmable.h:34