Fillwave
10.0.0
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inc
flw
flf
loaders
ProgramLoaderTypes.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace
flw
{
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enum class
EProgram {
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basic,
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basicFR,
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basicDR,
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basicAnimated,
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basicAnimatedFR,
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basicAnimatedDR,
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shadow,
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shadowColorCoded,
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shadowWithAnimation,
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shadowColorCodedWithAnimation,
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debugger,
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skybox,
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skyboxDR,
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hud,
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text,
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textBold,
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particleGPUEmiter,
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particleGPU,
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particleCPU,
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particleCPUNoDepthText,
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quad,
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quadCustomFragmentShaderStartup,
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cursor,
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ambientOcclusionGeometry,
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ambientOcclusionColor,
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occlusionPureQuery,
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occlusionQuery,
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occlusionOptimizedQuery,
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ambientDR,
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depthlessDR,
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directionalLightsDR,
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spotLightsDR,
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pointLightsDR,
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};
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}
/* flw */
flw
Definition:
Aliases.h:30
Generated on Tue Oct 2 2018 22:13:43 for Fillwave by
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