Fillwave  10.0.0
OpenGL.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/Config.h>
25 
26 #if defined(__APPLE__)
27 
28 #include <OpenGL/gl3.h>
29 
30 #elif defined(_WIN32) || defined(_WIN64)
31 
32 #include <glad/glad.h>
33 
34 bool initExtensions();
35 
36 #else /* defined(__APPLE__) || defined(_WIN32) || defined(_WIN64) */
37 
38 #if defined(__ANDROID__)
39 
40 #define GLFW_INCLUDE_ES2
41 #define GL_GLEXT_PROTOTYPES
42 
43 #include <GLES3/gl3.h>
44 #include <GLES3/gl3ext.h>
45 
46 #define glClearDepth glClearDepthf
47 #define GL_CLAMP_TO_BORDER GL_CLAMP_TO_EDGE
48 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32F
49 
50 #elif defined(FILLWAVE_BACKEND_OPENGL_ES_30) || defined(FILLWAVE_BACKEND_OPENGL_ES_20)
51 
52 #include <glad/glad.h>
53 
54 #define glClearDepth glClearDepthf
55 
56 #ifndef GL_CLAMP_TO_BORDER
57 #define GL_CLAMP_TO_BORDER GL_CLAMP_TO_EDGE
58 #endif
59 
60 #ifndef GL_DEPTH_COMPONENT32
61 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32F
62 #endif
63 
64 bool initExtensions(void (* (*getAddress)(const char*))());
65 
66 #else /* defined(__ANDROID__) || defined(FILLWAVE_BACKEND_OPENGL_ES_30) */
67 
68 #include <glad/glad.h>
69 
70 bool initExtensions();
71 
72 #endif /* defined(__ANDROID__) */
73 
74 #endif /* defined(__APPLE__) || defined(_WIN32) || defined(_WIN64) */
75 
76 #if defined(GL_TEXTURE31)
77 constexpr GLint MAX_TEXTURE_UNITS = 32;
78 #elif defined(GL_TEXTURE16)
79 constexpr GLint MAX_TEXTURE_UNITS = 16;
80 #elif defined(GL_TEXTURE8)
81 constexpr GLint MAX_TEXTURE_UNITS = 8;
82 #elif defined(GL_TEXTURE4)
83 constexpr GLint MAX_TEXTURE_UNITS = 4;
84 #else
85 constexpr GLint MAX_TEXTURE_UNITS = 1;
86 #endif
87 
88 /* Textures */
89 constexpr GLint FILLWAVE_POSITION_ATTACHMENT = 0;
90 constexpr GLint FILLWAVE_DIFFUSE_ATTACHMENT = 1;
91 constexpr GLint FILLWAVE_NORMAL_ATTACHMENT = 2;
92 constexpr GLint FILLWAVE_SPECULAR_ATTACHMENT = 3;
93 constexpr GLint FILLWAVE_FINAL_ATTACHMENT = 4;
94 constexpr GLint FILLWAVE_DIFFUSE_UNIT = 5;
95 constexpr GLint FILLWAVE_NORMAL_UNIT = 6;
96 constexpr GLint FILLWAVE_SPECULAR_UNIT = 7;
97 constexpr GLint FILLWAVE_NOISE_UNIT = 8;
98 constexpr GLint FILLWAVE_AO_UNIT = 9;
99 constexpr GLint FILLWAVE_SHADOW_FIRST_UNIT = 10;
100 
101 /* Uniforms */
102 constexpr unsigned int FILLWAVE_LIGHTS_BINDING_POINT = 0;
103 constexpr int FILLWAVE_UNIFORM_NOT_FOUND = -1;
104 
105 constexpr float FILLWAVE_AO_SAMPLE_RADIUS = 1.6f;
106 constexpr unsigned int FILLWAVE_OQ_VERTICES = 36;
107 
108 constexpr GLsizei FILLWAVE_GLOBJECTS_MAX = 10;
109 
110 /* OpenGL globals */
111 unsigned int getFramebufferStatus();
112 
113 unsigned int getGlError();