Fillwave  10.0.0
MeshOcclusion.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/base/IReloadable.h>
25 
26 namespace flw {
27 
28 namespace flc {
29 class Program;
30 class VertexBufferPosition;
31 class VertexArray;
32 }
33 
34 class Engine;
35 
36 namespace flf {
37 class Scene;
38 
39 class MeshOcclusion : public IReloadable {
40  public:
41  MeshOcclusion(Engine* engine);
42 
43  ~MeshOcclusion() override;
44 
45  void initBuffers() override;
46 
47  void initPipeline() override;
48 
49  void initUniformsCache() override;
50 
51  void initVAO() override;
52 
53  void initVBO() override;
54 
55  void draw(Scene& scene);
56 
57  void reload();
58 
59  private:
60  Engine* mEngine;
61  flc::Program* mProgram;
63 };
64 
65 } /* flf */
66 } /* flw */
Definition: Aliases.h:30
Encapsulates reloadable objects.
Definition: IReloadable.h:35
Not used. Vertex buffer specialized with VertexPosition data structure.
Definition: mVertexBufferPosition.h:41
Fillwave engine core.
Definition: Engine.h:85
Entity to be a root of Entity tree.
Definition: Scene.h:40
Single GLSL program object.
Definition: Program.h:37
Definition: MeshOcclusion.h:39