24 #include <flw/flf/models/base/IReloadable.h> 30 class VertexBufferPosition;
45 void initBuffers()
override;
47 void initPipeline()
override;
49 void initUniformsCache()
override;
51 void initVAO()
override;
53 void initVBO()
override;
55 void draw(
Scene& scene);
Encapsulates reloadable objects.
Definition: IReloadable.h:35
Not used. Vertex buffer specialized with VertexPosition data structure.
Definition: mVertexBufferPosition.h:41
Fillwave engine core.
Definition: Engine.h:85
Entity to be a root of Entity tree.
Definition: Scene.h:40
Single GLSL program object.
Definition: Program.h:37
Definition: MeshOcclusion.h:39