24 #define GLM_FORCE_RADIANS 26 #include <glm/glm.hpp> 27 #define GLM_ENABLE_EXPERIMENTAL 28 #include <glm/gtx/transform.hpp> 29 #include <glm/gtc/type_ptr.hpp> 30 #include <glm/gtx/rotate_vector.hpp> 33 #define M_PI 3.14159265358979323846 37 #define M_PI_2 3.14159265358979323846 * 0.5 41 constexpr
float F_PI =
static_cast<float>(M_PI);
42 constexpr
float F_PI_2 =
static_cast<float>(M_PI_2);