24 #include <flw/OpenGL.h> 25 #include <flw/flc/renderers/IRenderable.h> 26 #include <flw/cmn/scene/ICamera.h> 49 virtual void draw(
ICamera& camera) = 0;
50 virtual void reset(GLuint width, GLuint height) = 0;
51 virtual void clear() = 0;
53 bool mFlagReload =
true;
55 GLfloat mAmbientGlobal[3];
Base for all renderers.
Definition: IRenderer.h:42
Encapsulates renderable objects. To be used with IRenderer.
Definition: IRenderable.h:36
Entity which moves with the camera clipping the view space with an image.
Definition: Skybox.h:38
Stores camera view parameters.
Definition: ICamera.h:32