Fillwave  10.0.0
IRenderable.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flc/renderers/RenderItem.h>
25 #include <flw/cmn/scene/ICamera.h>
26 
27 namespace flw {
28 namespace flc {
29 
30 class IRenderer;
31 
36 class IRenderable {
37 public:
38  IRenderable();
39 
40  virtual ~IRenderable();
41 
42  IRenderable &operator=(const IRenderable&) = delete;
43 
44  IRenderable(const IRenderable&) = delete;
45 
46  IRenderable& operator=(IRenderable&&);
47 
49 
50  virtual void drawFR(ICamera &camera) = 0;
51 
52  virtual void drawPBRP(ICamera &camera) = 0;
53 
54  virtual void drawDR(ICamera &camera) = 0;
55 
56  virtual void drawDepth(ICamera &camera) = 0;
57 
58  virtual void drawDepthColor(ICamera &camera, glm::vec3 &position) = 0;
59 
60  virtual void drawAOG(ICamera &camera) = 0;
61 
62  virtual void drawAOC(ICamera &camera) = 0;
63 
64  virtual void drawOcclusionBox(ICamera &camera) = 0;
65 
66  virtual void drawPicking(ICamera &camera) = 0;
67 
68  virtual bool getRenderItem(RenderItem& item) = 0;
69 
70  virtual void updateRenderer(IRenderer& renderer) = 0;
71 };
72 
73 } /* flc */
74 } /* flw */
Definition: Aliases.h:30
Base for all renderers.
Definition: IRenderer.h:42
Encapsulates renderable objects. To be used with IRenderer.
Definition: IRenderable.h:36
Single draw item structure.
Definition: RenderItem.h:33
Stores camera view parameters.
Definition: ICamera.h:32