Fillwave  10.0.0
IEmiterPoint.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/Entity.h>
25 #include <flw/flc/buffers/IndexBuffer.h>
26 #include <flw/flc/buffers/mVertexBufferParticles.h>
27 #include <flw/flc/pipeline/Program.h>
28 #include <flw/flc/texturing/Texture2D.h>
29 #include <flw/cmn/Blending.h>
30 #include <flw/flf/models/base/IReloadable.h>
31 
32 namespace flw {
33 class Engine;
34 namespace flf {
35 
40 class IEmiterPoint {
41  public:
43  GLuint howMany
44  , GLfloat size
45  , GLfloat lifetime
46  , flc::Texture2D* texture
47  , glm::vec4 color
48  , GLenum blendingSource
49  , GLenum blendingDestination
50  , GLboolean depthTesting
51  , GLfloat alphaCutOff);
52 
53  virtual ~IEmiterPoint() = default;
54 
55  void setBlending(GLenum sourceFactor, GLenum destinationFactor);
56 
57  virtual void update(GLfloat timeElapsedSec) = 0;
58 
59  protected:
60  void drawParticles();
61 
62  GLfloat mStartSize;
63  GLfloat mLifetime;
64  flc::Texture2D* mTexture;
65  glm::vec4 mColor;
66  GLuint mHowMany;
67  GLboolean mDepthTesting;
68  GLfloat mAlphaCutOff;
69  flc::Program *mProgram;
70  flc::IndexBuffer *mIBO;
71  Blending mBlending;
72 };
73 
74 } /* flf */
75 } /* flw */
Definition: Aliases.h:30
Drawable Entity which emits particles.
Definition: IEmiterPoint.h:40
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
IndexBufferObject - IBO.
Definition: IndexBuffer.h:35
Single GLSL program object.
Definition: Program.h:37
Structure defining the blending parameters.
Definition: Blending.h:29