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IEmiterPoint.h
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#pragma once
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Filip Wasil and Fillwave community members
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <flw/flf/models/Entity.h>
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#include <flw/flc/buffers/IndexBuffer.h>
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#include <flw/flc/buffers/mVertexBufferParticles.h>
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#include <flw/flc/pipeline/Program.h>
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#include <flw/flc/texturing/Texture2D.h>
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#include <flw/cmn/Blending.h>
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#include <flw/flf/models/base/IReloadable.h>
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namespace
flw
{
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class
Engine;
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namespace
flf {
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class
IEmiterPoint
{
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public
:
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IEmiterPoint
(
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GLuint howMany
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, GLfloat size
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, GLfloat lifetime
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,
flc::Texture2D
* texture
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, glm::vec4 color
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, GLenum blendingSource
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, GLenum blendingDestination
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, GLboolean depthTesting
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, GLfloat alphaCutOff);
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virtual
~
IEmiterPoint
() =
default
;
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void
setBlending(GLenum sourceFactor, GLenum destinationFactor);
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virtual
void
update(GLfloat timeElapsedSec) = 0;
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protected
:
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void
drawParticles();
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GLfloat mStartSize;
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GLfloat mLifetime;
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flc::Texture2D
* mTexture;
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glm::vec4 mColor;
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GLuint mHowMany;
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GLboolean mDepthTesting;
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GLfloat mAlphaCutOff;
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flc::Program
*mProgram;
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flc::IndexBuffer
*mIBO;
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Blending
mBlending;
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};
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}
/* flf */
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}
/* flw */
flw
Definition:
Aliases.h:30
flw::flf::IEmiterPoint
Drawable Entity which emits particles.
Definition:
IEmiterPoint.h:40
flw::flc::Texture2D
Single GLSL 2D Texture object.
Definition:
Texture2D.h:36
flw::flc::IndexBuffer
IndexBufferObject - IBO.
Definition:
IndexBuffer.h:35
flw::flc::Program
Single GLSL program object.
Definition:
Program.h:37
flw::Blending
Structure defining the blending parameters.
Definition:
Blending.h:29
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