24 #include <flw/flc/pipeline/Program.h>
virtual void stopAction(flc::Program *program)=0
virtual: defines action to be done when the effect is stopped.
virtual void postDrawAction(flc::Program *program)=0
virtual: defines action to be done just after the draw.
Base for effects.
Definition: IEffect.h:33
Single GLSL program object.
Definition: Program.h:37
virtual void startAction(flc::Program *program)=0
virtual: defines action to be done when the effect is started.
virtual void preDrawAction(flc::Program *program)=0
virtual: defines action to be done just before the draw.