Fillwave  10.0.0
ICamera.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/cmn/scene/Moveable.h>
25 
26 namespace flw {
27 
32 class ICamera : public Moveable {
33 public:
34  ICamera();
35 
36  ICamera(glm::vec3 position, glm::quat rotation);
37 
38  ~ICamera() override;
39 
40  ICamera(const ICamera& arg);
41 
42  ICamera& operator=(const ICamera&);
43 
44  ICamera (ICamera&&);
45 
46  ICamera& operator=(ICamera &&);
47 
48 
49  void update();
50 
51  void updateView();
52 
53  glm::mat4 getEye() const;
54 
55  glm::mat4 getProjection() const;
56 
57  glm::mat4 getViewProjection() const;
58 
59  virtual void updateProjection() = 0;
60 
61  virtual GLfloat getProjectionNearPlane() const = 0;
62 
63  virtual GLfloat getProjectionFarPlane() const = 0;
64 
65  virtual void log() const;
66 
67 protected:
68  glm::mat4 mCameraMatrix;
69  glm::mat4 mProjectionMatrix;
70 
71  bool mRefreshView;
72  bool mRefreshProjection;
73 };
74 
75 } /* flw */
Definition: Aliases.h:30
Base for every object which has a 3D position.
Definition: Moveable.h:43
Stores camera view parameters.
Definition: ICamera.h:32