24 #include <flw/flf/models/Entity.h> 36 ~
Hinge()
override =
default;
39 void drawFR(
ICamera &camera)
override;
40 void drawPBRP(
ICamera &camera)
override;
41 void drawDR(
ICamera &camera)
override;
Base for all renderers.
Definition: IRenderer.h:42
Base for all Scene nodes.
Definition: Entity.h:48
Single draw item structure.
Definition: RenderItem.h:33
Stores camera view parameters.
Definition: ICamera.h:32
Entity capable of populating the draw method towards children.
Definition: Hinge.h:33