Fillwave  10.0.0
Fog.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/effects/IEffect.h>
25 
26 namespace flw {
27 namespace flf {
28 
33 class Fog : public IEffect {
34 public:
35  Fog(glm::vec3 colour = glm::vec3(0.1f, 0.1f, 0.1f), GLfloat near = 0.1f, GLfloat far = 20.0f);
36 
37  ~Fog() override = default;
38 
39  glm::vec3 getColour() {
40  return mColour;
41  }
42 
43  GLfloat getNearDistance() {
44  return mNearDistance;
45  }
46 
47  GLfloat getFarDistance() {
48  return mFarDistance;
49  }
50 
51  void setColour(glm::vec3 colour) {
52  mColour = colour;
53  }
54 
55  void setNearDistance(GLfloat aNear) {
56  mNearDistance = aNear;
57  }
58 
59  void setFarDistance(GLfloat aFar) {
60  mFarDistance = aFar;
61  }
62 
63  void preDrawAction(flc::Program* program) override;
64 
65  void postDrawAction(flc::Program* program) override;
66 
67  void stopAction(flc::Program* program) override;
68 
69  void startAction(flc::Program* program) override;
70 
71 private:
72  glm::vec3 mColour;
73  GLfloat mNearDistance;
74  GLfloat mFarDistance;
75 };
76 
77 } /* flf */
78 } /* flw */
Definition: Aliases.h:30
void postDrawAction(flc::Program *program) override
virtual: defines action to be done just after the draw.
void startAction(flc::Program *program) override
virtual: defines action to be done when the effect is started.
void preDrawAction(flc::Program *program) override
virtual: defines action to be done just before the draw.
Base for effects.
Definition: IEffect.h:33
Effect to create a fog.
Definition: Fog.h:33
Single GLSL program object.
Definition: Program.h:37
void stopAction(flc::Program *program) override
virtual: defines action to be done when the effect is stopped.