Fillwave  10.0.0
Cursor.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/Impostor.h>
25 
26 namespace flw {
27 class Engine;
28 namespace flf {
29 
34 class Cursor : public Impostor {
35 public:
36  Cursor(Engine* engine, flc::Texture2D* texture);
37 
38  ~Cursor() override = default;
39 
40  void move(glm::vec2 position);
41 
42  void redraw();
43 
44 private:
45  GLfloat mScreenFactor;
46  GLint mULCPosition, mULCScreenFactor, mULCTextureUnit, mULCSize;
47 
48  void initUniformsCache();
49 
50  bool getRenderItem(flc::RenderItem &item) override;
51 };
52 
53 } /* flf */
54 } /* flw */
Definition: Aliases.h:30
Impostor to handle custom cursor instead of the standard one.
Definition: Cursor.h:34
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Fillwave engine core.
Definition: Engine.h:85
Drawable Entity built by fragment shader. Time limited.
Definition: Impostor.h:38
Single draw item structure.
Definition: RenderItem.h:33