24 #include <flw/flf/models/effects/IEffect.h>
void startAction(flc::Program *program)
virtual: defines action to be done when the effect is started.
void stopAction(flc::Program *program)
virtual: defines action to be done when the effect is stopped.
Base for effects.
Definition: IEffect.h:33
void preDrawAction(flc::Program *program)
virtual: defines action to be done just before the draw.
Single GLSL program object.
Definition: Program.h:37
void postDrawAction(flc::Program *program)
virtual: defines action to be done just after the draw.
Effect to draw an opposite face of each mesh.
Definition: ClockwiseDrawEffect.h:33