Fillwave  10.0.0
CameraPerspective.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/cmn/scene/ICamera.h>
25 
26 namespace flw {
27 
32 class CameraPerspective : public ICamera {
33 private:
34  GLfloat mProjectionFovy;
35  GLfloat mProjectionAspectRatio;
36  GLfloat mProjectionNearPlane;
37  GLfloat mProjectionFarPlane;
38 
39 public:
41 
42  CameraPerspective(glm::vec3 position,
43  glm::quat rotation,
44  GLfloat fovy = glm::radians(90.0f),
45  GLfloat aspectRatio = 1.0f,
46  GLfloat nearPlane = 0.01f,
47  GLfloat farPlane = 100.0f);
48 
49  GLfloat getProjectionFovy() const;
50 
51  GLfloat getProjectionAspectRatio() const;
52 
53  GLfloat getProjectionNearPlane() const override;
54 
55  GLfloat getProjectionFarPlane() const override;
56 
57  void updateProjection() override;
58 
59  void setProjectionFovy(GLfloat fovy);
60 
61  void setProjectionAspectRatio(GLfloat aspect);
62 
63  void setProjectionNearPlane(GLfloat nearPlane);
64 
65  void setProjectionFarPlane(GLfloat farPlane);
66 };
67 
68 } /* flw */
Definition: Aliases.h:30
Camera with perspective projection.
Definition: CameraPerspective.h:32
Stores camera view parameters.
Definition: ICamera.h:32