Fillwave  10.0.0
BuilderEmiter.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/base/IEmiterPoint.h>
25 
26 namespace flw {
27 class Engine;
28 namespace flf {
29 
35 public:
36  BuilderEmiter(Engine* engine);
37 
38  BuilderEmiter &setEmitingSourceRate(GLfloat emitingSourceRate);
39 
40  BuilderEmiter &setHowMany(GLuint howmany);
41 
42  BuilderEmiter &setColor(glm::vec4 color);
43 
44  BuilderEmiter &setAcceleration(glm::vec3 acceleration);
45 
46  BuilderEmiter &setStartVelocity(glm::vec3 startVelocity);
47 
48  BuilderEmiter &setRobustnessVelocity(glm::vec3 robustnessVelocity);
49 
50  BuilderEmiter &setStartPosition(glm::vec3 startPosition);
51 
52  BuilderEmiter &setRobustnessPosition(glm::vec3 robustnessPosition);
53 
54  BuilderEmiter &setStartSize(GLfloat size);
55 
56  BuilderEmiter &setLifetime(GLfloat lifetime);
57 
58  BuilderEmiter &setTexture(flc::Texture2D* texture);
59 
60  BuilderEmiter &setBlendingSource(GLenum sourceColor);
61 
62  BuilderEmiter &setBlendingDestination(GLenum destinationColor);
63 
64  BuilderEmiter &setDepthTesting(GLboolean depthTesting);
65 
66  BuilderEmiter &setAlphaCutOff(GLfloat cutOffLevel);
67 
68  pu<IEmiterPoint> buildEmiterGPU();
69 
70  pu<IEmiterPoint> buildEmiterCPU();
71 
72 private:
73  Engine *mEngine;
74  GLfloat mEmitingSourceRate;
75  GLuint mHowMany;
76  glm::vec4 mColor;
77  glm::vec3 mAcceleration;
78  glm::vec3 mStartVelocity;
79  glm::vec3 mRobustnessVelocity;
80  glm::vec3 mStartPosition;
81  glm::vec3 mRobustnessPosition;
82  GLfloat mStartSize;
83  GLfloat mLifetime;
84  flc::Texture2D* mTexture;
85  GLenum mBlendingSource;
86  GLenum mBlendingDestination;
87  GLboolean mDepthTesting;
88  GLfloat mAlphaCutOff;
89 };
90 
91 } /* flf */
92 } /* flw */
Definition: Aliases.h:30
Single GLSL 2D Texture object.
Definition: Texture2D.h:36
Fillwave engine core.
Definition: Engine.h:85
BuilderModel which builds the particles emiter.
Definition: BuilderEmiter.h:34