Fillwave  10.0.0
BoxOcclusion.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/shapes/Quad.h>
25 #include <flw/flc/buffers/mVertexBufferPosition.h>
26 
27 namespace flw {
28 namespace flf {
29 
34 class BoxOcclusion : public Shape<flc::VertexPosition> {
35 public:
36  BoxOcclusion(GLfloat quadSize = 1.0f);
37 
38  ~BoxOcclusion() override;
39 
40 private:
41  GLfloat mSize;
42  Quad mQuad;
43 };
44 
45 } /* flf */
46 } /* flw */
Definition: Aliases.h:30
Shape encapsulating vertices and indices for triangle drawn quad.
Definition: Quad.h:34
Base class for every shape. Specialized with Vertex data structure.
Definition: Shape.h:37
Basic Shape for specific usage, providing each model to participate in OQ algorithm.
Definition: BoxOcclusion.h:34