24 #include <flw/flf/models/shapes/Quad.h> 25 #include <flw/flc/buffers/mVertexBufferPosition.h>
Shape encapsulating vertices and indices for triangle drawn quad.
Definition: Quad.h:34
Base class for every shape. Specialized with Vertex data structure.
Definition: Shape.h:37
Basic Shape for specific usage, providing each model to participate in OQ algorithm.
Definition: BoxOcclusion.h:34