24 #include <flw/flf/models/Hinge.h> 36 BoneDefault(
const std::string& name,
const glm::mat4& offsetMatrix,
const glm::mat4& globalOffsetMatrix);
38 std::string getName()
const;
39 glm::mat4 getOffsetMatrix()
const;
40 glm::mat4 getGlobalOffsetMatrix()
const;
41 void setName(std::string name);
42 void setOffsetMatrix(glm::mat4 m);
43 void setGlobalOffsetMatrix(glm::mat4 m);
44 void log()
const override;
48 glm::mat4 mOffsetMatrix;
49 glm::mat4 mGlobalOffsetMatrix;
Base for all animation keys.
Definition: BoneDefault.h:34
Entity capable of populating the draw method towards children.
Definition: Hinge.h:33