Fillwave  10.0.0
BoneDefault.h
1 #pragma once
2 
3 /*
4  * The MIT License (MIT)
5  *
6  * Copyright (c) 2018 Filip Wasil and Fillwave community members
7  *
8  * Permission is hereby granted, free of charge, to any person
9  * obtaining a copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
18  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <flw/flf/models/Hinge.h>
25 #include <flw/Math.h>
26 
27 namespace flw {
28 namespace flf {
29 
34 class BoneDefault : public Hinge {
35  public:
36  BoneDefault(const std::string& name, const glm::mat4& offsetMatrix, const glm::mat4& globalOffsetMatrix);
37  ~BoneDefault() override = default;
38  std::string getName() const;
39  glm::mat4 getOffsetMatrix() const;
40  glm::mat4 getGlobalOffsetMatrix() const;
41  void setName(std::string name);
42  void setOffsetMatrix(glm::mat4 m);
43  void setGlobalOffsetMatrix(glm::mat4 m);
44  void log() const override;
45 
46  private:
47  std::string mName;
48  glm::mat4 mOffsetMatrix;
49  glm::mat4 mGlobalOffsetMatrix;
50 };
51 
52 } /* flf */
53 } /* flw */
Definition: Aliases.h:30
Base for all animation keys.
Definition: BoneDefault.h:34
Entity capable of populating the draw method towards children.
Definition: Hinge.h:33